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  #1  
Old October 27th, 2005, 06:31 AM
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Shadow Wizard Shadow Wizard is offline
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Cool see what happens when I am bored...

bored, without internet connection, I tend to do weird things.
for the last couple of days I've messed with javascript and came
up with something pretty cool - dynamic graph generator.

you give formula with x and y variables, and the code draw the
proper graph in XY plane - for example, "y-x=0" is actually the
line y=x and y-x*x=0 is the simple parabola.

to activate it extract attached zip file contents into the same
location and execute ImageGenerator.html file - you'll see blank
container and some text boxes below it.

first box is the formula, which is equal to 0. try writing y-x in there
and click Generate, you should see line slowly created.

second box is the Pixels Per Unit: how "dense" the graph will be.
default is 100 pixels per unit, which means that in the 800x800
container there are 8 "units" i.e. the range is [-4,4] for X and Y.

third box is not really useful, it just define the actual width of
each "pixel" drawn inside the container.

here is quick preview of the generator capabilities:


as you see, different formulas give very different graph, where
using functions like sin or cos make it cyclic.

supported functions:
sin, cos, tan, abs (absolute value), pow (power - pow(a, b) is
a^b), sqrt (square root)

you can also see sample images in the zip - gen_1 to gen_8 with
the formula used to create them inside gen.txt file.

OK, if you got so far you might be useful for me: find formula
which give cool graph, or combination of such formulas.
having such cool graph, create screen shot and attach it here
plus posting the forumula(s) used to generate it, and if it's good
enough I'll give reputation points in exchange.

just for the record, here is the full code of the generator:
Code:
<html>
<head>
<title>Image Generator</title>
<script type="text/javascript">
var BLACK="pix_black.bmp";
var PIXELS_PER_UNIT=100;
var PIX_WIDTH=1;
var INFINITY=999999999;
var ACTIONS_PER_BATCH=10000;

//Math.pow(x, 2)+Math.pow(y, 2)-0.75
//Math.sin(x)*Math.sin(x)-Math.cos(y)*Math.cos(y)
//Math.sin(x)-Math.tan(y)
//y-Math.sqrt(Math.abs(x))
//x-Math.sqrt(Math.abs(y))
//Math.pow(y, 3)-Math.pow(x, 3)

var pointsCount=0;
var vv1=0;
var vv2=0;

function Generate()
{
	var objContainer=document.getElementById("container");
	var width=objContainer.clientWidth;
	var height=objContainer.clientHeight;
	var zeroPoint_X=Math.floor(width/2);
	var zeroPoint_Y=Math.floor(height/2);
	var start_pos=((-1)*zeroPoint_X);
	var end_pos=zeroPoint_X;
	var offset_X=objContainer.offsetLeft;
	var offset_Y=objContainer.offsetTop;
	var PPU=CLngDef(document.getElementById("PPU").value, PIXELS_PER_UNIT);
	var start_pos_X=(start_pos/PPU);
	var start_pos_Y=(zeroPoint_Y/PPU);
	var end_pos_X=(end_pos/PPU);
	var end_pos_Y=(((-1)*(zeroPoint_Y))/PPU);
	var interval=(1/PPU);
	var strEquation=document.getElementById("formula").value;
	var objButton=document.getElementById("btnGenerate");
	var actionsCount=0;
	var curPoints=0;
	
	if (strEquation.length == 0)
	{
		alert("no equation");
		return;
	}
	
	objButton.innerHTML = "please wait...";
	objButton.disabled = "disabled";
	strEquation = ReplaceMath(strEquation);
	var x=start_pos_X+vv1;
	while (x <= end_pos_X)
	{
		var y=start_pos_Y-vv2;
		while (y >= end_pos_Y)
		{
			vv2 += interval;
			var actionsLimit=ACTIONS_PER_BATCH;
			
			var value=999;
			try
			{
				value = eval(strEquation);
			}
			catch (e)
			{
				value = 999;
			}
			if (Math.abs(value) < interval)
			{
				var X=(x*PPU)+zeroPoint_X+offset_X;
				var Y=(y*PPU)+zeroPoint_Y+offset_Y;
				DrawPoint(objContainer, X, Y);
				curPoints++;
				pointsCount += 1;
			}
			
			if (curPoints > 100)
			{
				actionsLimit = Math.ceil(actionsLimit/Math.floor(curPoints/100));
			}
				
			if (actionsCount >= actionsLimit)
			{
				window.setTimeout("Generate();", 1);
				return false;
			}
			
			actionsCount++;
			y -= interval;
		}
		vv2 = 0;
		vv1 += interval;
		x += interval;
	}
	alert(actionsCount+"\n"+pointsCount);
	vv1 = 0;
	vv2 = 0;
	pointsCount = 0;
	objButton.disabled = "";
	objButton.innerHTML = "Generate";
	return true;
}

function F(x)
{
	//return Math.sin(x);
	//return (Math.sqrt(Math.abs(x)))/(Math.pow(2, x));
	//return Math.pow(2, x);
	//var t=Math.cos(x);
	//return (t == 0)?(0):((Math.pow(x, 3)*Math.pow(x, 2))/t);
	var objInput=document.getElementById("formula");
	return eval(objInput.value);
}

function Clear()
{
	var objContainer=document.getElementById("container");
	var count=0;
	while (objContainer.childNodes.length > 0)
	{
		if (count >= 1000)
		{
			window.setTimeout("Clear();", 1);
			return false;
		}
		objContainer.removeChild(objContainer.childNodes[0]);
		count++;
	}
}

function DrawPoint(objContainer, pos_X, pos_Y)
{
	var objImage=document.createElement("img");
	var PW=parseInt(document.getElementById("PW").value);
	
	if (isNaN(PW))
		PW = PIX_WIDTH;
	
	objImage.src = BLACK;
	objImage.style.position = "absolute";
	objImage.style.left = pos_X+"px";
	objImage.style.top = pos_Y+"px";
	objImage.style.width = PW+"px";
	objImage.style.height = PW+"px";
	objContainer.appendChild(objImage);
}

function Print(obj)
{
	var m="";
	for (o in obj)
	{
		m += o+": "+obj[o]+", ";
	}
	alert(m);
}

function ReplaceMath(str)
{
	var arrMath=new Array("sin(", "cos(", "tan(", "sqrt(", "abs(", "pow(");
	var result=str;
	for (var i=0; i<arrMath.length; i++)
	{
		var pos=0;
		var index=result.substr(pos, result.length).indexOf(arrMath[i]);
		while ((index >=0 )&&(index < result.length))
		{
			if (((index-5) < 0)||(result.substr(index-5, 5) != "Math."))
			{
				result = result.substr(0, index)+"Math."+result.substr(index, result.length);
			}
			pos = index+1;
			index = result.substr(pos, result.length).indexOf(arrMath[i]);
			if (index >= 0)
				index += pos;
		}
	}
	return result;
}

function CLngDef(num, defValue)
{
	var result=parseInt(num);
	return (isNaN(result))?defValue:result;
}

function Round(num, digits)
{
	var arrTmp=(num+"").split(".");
	var intPart=parseInt(arrTmp[0]);
	var floatPart="";
	if (arrTmp.length > 1)
		floatPart = arrTmp[1];
	if (digits <= 0)
		return intPart;
	return parseFloat(intPart+"."+floatPart.substr(0, digits));
}

window.onload=WindowLoad;
function WindowLoad(event)
{
	location = "#btnGenerate";
	document.getElementById("PPU").value = PIXELS_PER_UNIT;
	document.getElementById("PW").value = PIX_WIDTH;
}
</script>
<style type="text/css">
#container {border: 1px solid black; width: 800px; height: 800px;}
</style>
</head>
<body onunload="Clear();">
<div id="container"></div>
<input type="text" id="formula" /> = 0<br />
Pixels Per Unit: <input type="text" id="PPU" /><br />
Pixel Width: <input type="text" id="PW" /><br />
<button id="btnGenerate" onclick="Generate();">Generate</button>&nbsp;<button onclick="Clear();">[clear]</button>
</body>
</html>

(you must have the pixel image "pix_black.bmp" to make it work)

this is only the beginning, I plan to improve the generator by
adding color support: each graph can be drawn with different
color - and more.

Have Fun!!
Comments on this post
RadioactiveFrog agrees: Very cool but too much time mate !!!!!
elijathegold agrees: Way cool and way too much time
B-Con agrees!
micky agrees: great stuff
Attached Files
File Type: zip MATH.zip (72.0 KB, 160 views)

Last edited by Shadow Wizard : October 27th, 2005 at 06:38 AM.

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  #2  
Old October 27th, 2005, 06:41 AM
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Calldean Calldean is offline
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Waaaaaaaaayyyyy too much time on your hand Shadow!

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  #3  
Old October 27th, 2005, 06:45 AM
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nofriends nofriends is offline
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it is a craazzzyyy

Geez Yahav, how big is your brain????
Comments on this post
micky agrees: i want to ask same question!!
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Old October 27th, 2005, 06:45 AM
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Shadow Wizard Shadow Wizard is offline
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Quote:
Originally Posted by Calldean
Waaaaaaaaayyyyy too much time on your hand Shadow!
not really... only spent about 3-4 hours on this, where most of the time was
used for debug.

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  #5  
Old October 27th, 2005, 06:47 AM
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lewy lewy is offline
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I agree with nofriends, way too much time
How did you come up with the idea? Which by the way it's pretty cool
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  #6  
Old October 27th, 2005, 06:49 AM
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Shadow Wizard Shadow Wizard is offline
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Quote:
Originally Posted by nofriends
it is a craazzzyyy

Geez Yahav, how big is your brain????
lol believe me it's not really complicated to grasp... it just look complicated.

so, who's up for the challenge? I can offer pretty much points!

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Old October 27th, 2005, 06:53 AM
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Shadow Wizard Shadow Wizard is offline
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Quote:
Originally Posted by lewy
I agree with nofriends, way too much time
How did you come up with the idea? Which by the way it's pretty cool
how I came up with this? dunno, just wanted something that I can mess up with,
that will fill my time. guess I've found it...

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Old October 27th, 2005, 07:08 AM
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no pretty picture, yet, but I have crashed my workstation

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Old October 27th, 2005, 07:15 AM
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Calldean Calldean is offline
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Quote:
Originally Posted by nofriends
no pretty picture, yet, but I have crashed my workstation


Think I'll be the same soon!

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Old October 27th, 2005, 07:16 AM
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Shadow Wizard Shadow Wizard is offline
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