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Old January 11th, 2005, 08:00 AM
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.Netterpillars: Artificial Intelligence and Sprites, Part 2

In this article on artificial intelligence, you will take a computer game from first draft to final version. It is excerpted from chapter two of the book Beginning .NET Game Programming in C#, by Ellen Hatton et. al. (Apress, 2004, ISBN: 1590593197) and is the second of two parts.


Read the full article here: .Netterpillars: Artificial Intelligence and Sprites, Part 2

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